WORK EXPERIENCE

2022 - Active

SYBO (Subway Surfers) - 2D Artist

2D Artist (2024- now):

KeyArt: Creating the main illustration for each new season update of the game, showcasing the new characters, the new content and environment to promote the game. Combining illustration skills, 3D renders, Photoshop paintover, Blender poses and Unity assets.

Storytelling/Comic: Comic and storytelling assets for SoMe presenting and developing the new character's stories to explain the IP lore better and to make a deeper quality dive into the brand for the player's fidelity

2D Animations for SoMe as well as graphic/illustration assets and elements for animated trailers in different updates.

SoMe assets referencing current pop culture bits like games, movies, music, trends and memes to be culturally relevant as a brand.

Daily team collaboration sharing and supporting tasks, creative brainstorms about promotion ideas, storytelling, social media trends and trailers.

Art events and talks: Participated in Kind of Art event in Palads Copenhagen in 2024, organized by Mood Visuals, as a SYBO artist showcasing my demo "Animalizing Dinosaurs": link

Publications: Showcased work in Creative Denmark white paper about how SYBO supports “Improving everyday life” with “Reinforcing acceptance, diversity and inclusion”: Creative Denmark link

 

Marketing Artist (2022-2024):

ASO: App Store Optimization, testing and creating different visually powerful screenshots with strong and creative appealing designs, banners and compositions.

Store Assets and Cross Promo Assets: Combining graphic design, illustration and 3D assets to promote the game in stores (Google, Apple, Amazon) and across other games.

Marketability Tests: Creating illustrations, characters, graphic design, assets and elements to test potential game ideas on stores and other advertisment media.


2021

Fox Cub Games - Marketing Artist

Ideas exploration and mockup designs for creatives based on competitors research and own strategy tested analyzing data from virals and ads on Facebook.

Art direction and feedback for artists and animators: following style guides for each game, light values & anatomy corrections, marketing goals: eye-catching, mood.

• Worked with dev tools: art & prefab set up in live game and local build tester in Cocos Creator, and using tuning set up dev tool for server.

Storyboard & animatic artist for ads based on competitors analysis, looking for catching timing for Facebook ads and marketing design strategies to get new players.

Game Asset Creation - Assisted in the creation of game ready 2D assets from concepting to full render, for multiple differently styled titles

• Managing Facebook Ads Manager for campaigns and ads.


2020 - 2022

Koch Media - Graphic Designer

Asset creator for different videogames and brands, corporative and marketing design.

Creative designer: social media, newsletter and banner merchandising&promo assets.

Bethesda EU Store, Game Legends, Capcom EU Store and Gaya Entertainment.


2017 - 2020

McCann - 2D & Storyboard Artist

Storyboard artist: from script to visual story for pitch and final filming ads reference.

Illustrator: pre-production pitch illustrator and final art illustrator for ads campaigns. Created concept art for final mascot render following company brand, product and target. Rendered in different styles final artworks for printed, tv and Social Media campaigns.

Corporative and style flexibility for any customer and campaign, adapting mood and feel of the client and company into the needed message.

Visual development for advertising campaigns: translating ideas into visuals, filming shots, photography aesthethics, acting, rendering.

Campaigns and clients: Coca-Cola, Fanta, Repsol, Acciona, Santander, Movistar, Ikea, Iberia, Beefeater, Starbucks, Campofrío, Huawei, DGT...


2017 - 2020

VIU University - 2D Art Teacher for Videogames

• Online 2D Art Teacher for Master’s Degree Design and Development in Videogames in VIU (International University of Valencia).

• Researcher, writer and creator of didactical 2D Art university content. Theory & practice.

Developer of audiovisual didactical 2D Art content: speaker and 2D Art tutorials.

Tutor for Final Master’s Work students.

• Member of University Court for Final Master’s Works as art specialist.


2012 - 2022

Freelance Artist - 2D animator, illustrator, storyboard, concept artist:

WeWotion (ZTE, BTOB, Atún Claro…): 2D animator.
Tempo Games “Runaljod”: Illustrator and assets render.
Yslandia Trabajos Creativos (Fundación Telefónica): storyboard artist.
Con Pluma y Píxel: Book cover illustrator.
Mutante Records (Hasswut): illustrator and 2D animator, album cover, videoclip.
Iction Games (indie): Concept artist, art direction.
Trisol Music Group (Nachtmahr): merchandising illustrator.
Territorio Creativo (Good Rebels) (Amnistía Internacional): illustrator.
Zampanò PP.CC. (“El Hombrecillo de Papel” by Elena del Moral): 2D animator.
Amania Films (“De-Mente” by Lorenzo Ayuso): Second unit director and illustrator.


2016

HeYou Games - 2D Artist

2D Artist for HeYou Games SL. “YouTurbo” game nº1 on Apple Store and Google Play in 15th countries.

2D asset creator, worked with Unity Engine & Photoshop.

• Brainstorm & meetings for creative artistic ideas for levels and characters.


2010-2015

Grupo Ariza S.L. - 3D and Graphic Designer

3D designs for Point of Sale Display products and stands.

• Advertising final artworks for digital printing (large and medium format).

• Corporative marketing and website management.

• Product image editing and marketing video editing.

Tutor for intership students.

Main clients: Clarins, Coca-Cola, Altadis, Red Bull, Stryker, Disney...

WORK EXPERIENCE

2022 - Active

SYBO (Subway Surfers) - 2D Artist

2D Artist (2024- now):

KeyArt: Creating the main illustration for each new season update of the game, showcasing the new characters, the new content and environment to promote the game. Combining illustration skills, 3D renders, Photoshop paintover, Blender poses and Unity assets.

Storytelling/Comic: Comic and storytelling assets for SoMe presenting and developing the new character's stories to explain the IP lore better and to make a deeper quality dive into the brand for the player's fidelity

2D Animations for SoMe as well as graphic/illustration assets and elements for animated trailers in different updates.

SoMe assets referencing current pop culture bits like games, movies, music, trends and memes to be culturally relevant as a brand.

Daily team collaboration sharing and supporting tasks, creative brainstorms about promotion ideas, storytelling, social media trends and trailers.

Art events and talks: Participated in Kind of Art event in Palads Copenhagen in 2024, organized by Mood Visuals, as a SYBO artist showcasing my demo "Animalizing Dinosaurs": link

Publications: Showcased work in Creative Denmark white paper about how SYBO supports “Improving everyday life” with “Reinforcing acceptance, diversity and inclusion”: Creative Denmark link

 

Marketing Artist (2022-2024):

ASO: App Store Optimization, testing and creating different visually powerful screenshots with strong and creative appealing designs, banners and compositions.

Store Assets and Cross Promo Assets: Combining graphic design, illustration and 3D assets to promote the game in stores (Google, Apple, Amazon) and across other games.

Marketability Tests: Creating illustrations, characters, graphic design, assets and elements to test potential game ideas on stores and other advertisment media.


2021

Fox Cub Games - Marketing Artist

Ideas exploration and mockup designs for creatives based on competitors research and own strategy tested analyzing data from virals and ads on Facebook.

Art direction and feedback for artists and animators: following style guides for each game, light values & anatomy corrections, marketing goals: eye-catching, mood.

• Worked with dev tools: art & prefab set up in live game and local build tester in Cocos Creator, and using tuning set up dev tool for server.

Storyboard & animatic artist for ads based on competitors analysis, looking for catching timing for Facebook ads and marketing design strategies to get new players.

Game Asset Creation - Assisted in the creation of game ready 2D assets from concepting to full render, for multiple differently styled titles

• Managing Facebook Ads Manager for campaigns and ads.


2020 - 2022

Koch Media - Graphic Designer

Asset creator for different videogames and brands, corporative and marketing design.

Creative designer: social media, newsletter and banner merchandising&promo assets.

Bethesda EU Store, Game Legends, Capcom EU Store and Gaya Entertainment.


2017 - 2020

McCann - 2D & Storyboard Artist

Storyboard artist: from script to visual story for pitch and final filming ads reference.

Illustrator: pre-production pitch illustrator and final art illustrator for ads campaigns. Created concept art for final mascot render following company brand, product and target. Rendered in different styles final artworks for printed, tv and Social Media campaigns.

Corporative and style flexibility for any customer and campaign, adapting mood and feel of the client and company into the needed message.

Visual development for advertising campaigns: translating ideas into visuals, filming shots, photography aesthethics, acting, rendering.

Campaigns and clients: Coca-Cola, Fanta, Repsol, Acciona, Santander, Movistar, Ikea, Iberia, Beefeater, Starbucks, Campofrío, Huawei, DGT...


2017 - 2020

VIU University - 2D Art Teacher for Videogames

• Online 2D Art Teacher for Master’s Degree Design and Development in Videogames in VIU (International University of Valencia).

• Researcher, writer and creator of didactical 2D Art university content. Theory & practice.

Developer of audiovisual didactical 2D Art content: speaker and 2D Art tutorials.

Tutor for Final Master’s Work students.

• Member of University Court for Final Master’s Works as art specialist.


2012 - 2022

Freelance Artist - 2D animator, illustrator, storyboard, concept artist:

WeWotion (ZTE, BTOB, Atún Claro…): 2D animator.
Tempo Games “Runaljod”: Illustrator and assets render.
Yslandia Trabajos Creativos (Fundación Telefónica): storyboard artist.
Con Pluma y Píxel: Book cover illustrator.
Mutante Records (Hasswut): illustrator and 2D animator, album cover, videoclip.
Iction Games (indie): Concept artist, art direction.
Trisol Music Group (Nachtmahr): merchandising illustrator.
Territorio Creativo (Good Rebels) (Amnistía Internacional): illustrator.
Zampanò PP.CC. (“El Hombrecillo de Papel” by Elena del Moral): 2D animator.
Amania Films (“De-Mente” by Lorenzo Ayuso): Second unit director and illustrator.


2016

HeYou Games - 2D Artist

2D Artist for HeYou Games SL. “YouTurbo” game nº1 on Apple Store and Google Play in 15th countries.

2D asset creator, worked with Unity Engine & Photoshop.

• Brainstorm & meetings for creative artistic ideas for levels and characters.


2010-2015

Grupo Ariza S.L. - 3D and Graphic Designer

3D designs for Point of Sale Display products and stands.

• Advertising final artworks for digital printing (large and medium format).

• Corporative marketing and website management.

• Product image editing and marketing video editing.

Tutor for intership students.

Main clients: Clarins, Coca-Cola, Altadis, Red Bull, Stryker, Disney...

WORK EXPERIENCE

2022 - Active

SYBO (Subway Surfers) - 2D Artist

2D Artist (2024- now):

KeyArt: Creating the main illustration for each new season update of the game, showcasing the new characters, the new content and environment to promote the game. Combining illustration skills, 3D renders, Photoshop paintover, Blender poses and Unity assets.

Storytelling/Comic: Comic and storytelling assets for SoMe presenting and developing the new character's stories to explain the IP lore better and to make a deeper quality dive into the brand for the player's fidelity

2D Animations for SoMe as well as graphic/illustration assets and elements for animated trailers in different updates.

SoMe assets referencing current pop culture bits like games, movies, music, trends and memes to be culturally relevant as a brand.

Daily team collaboration sharing and supporting tasks, creative brainstorms about promotion ideas, storytelling, social media trends and trailers.

Art events and talks: Participated in Kind of Art event in Palads Copenhagen in 2024, organized by Mood Visuals, as a SYBO artist showcasing my demo "Animalizing Dinosaurs": link

Publications: Showcased work in Creative Denmark white paper about how SYBO supports “Improving everyday life” with “Reinforcing acceptance, diversity and inclusion”: Creative Denmark link

Marketing Artist (2022-2024):

ASO: App Store Optimization, testing and creating different visually powerful screenshots with strong and creative appealing designs, banners and compositions.

Store Assets and Cross Promo Assets: Combining graphic design, illustration and 3D assets to promote the game in stores (Google, Apple, Amazon) and across other games.

Marketability Tests: Creating illustrations, characters, graphic design, assets and elements to test potential game ideas on stores and other advertisment media.


2021

Fox Cub Games - Marketing Artist

Ideas exploration and mockup designs for creatives based on competitors research and own strategy tested analyzing data from virals and ads on Facebook.

Art direction and feedback for artists and animators: following style guides for each game, light values & anatomy corrections, marketing goals: eye-catching, mood.

• Worked with dev tools: art & prefab set up in live game and local build tester in Cocos Creator, and using tuning set up dev tool for server.

Storyboard & animatic artist for ads based on competitors analysis, looking for catching timing for Facebook ads and marketing design strategies to get new players.

Game Asset Creation - Assisted in the creation of game ready 2D assets from concepting to full render, for multiple differently styled titles

• Managing Facebook Ads Manager for campaigns and ads.


2020 - Active

Koch Media - Graphic Designer:

Asset creator for different videogames and brands, corporative and marketing design.

Creative designer: social media, newsletter and banner merchandising&promo assets.

Bethesda EU Store, Game Legends, Capcom EU Store and Gaya Entertainment.


2017 - 2020

McCann - 2D & Storyboard Artist:

Storyboard artist: from script to visual story for pitch and final filming ads reference.

Illustrator: pre-production pitch illustrator and final art illustrator for ads campaigns. Created concept art for final mascot render following company brand, product and target. Rendered in different styles final artworks for printed, tv and Social Media campaigns.

Corporative and style flexibility for any customer and campaign, adapting mood and feel of the client and company into the needed message.

Visual development for advertising campaigns: translating ideas into visuals, filming shots, photography aesthethics, acting, rendering.

Campaigns and clients: Coca-Cola, Fanta, Repsol, Acciona, Santander, Movistar, Ikea, Iberia, Beefeater, Starbucks, Campofrío, Huawei, DGT...


2017 - 2020

VIU University - Online 2D Art Teacher for Videogames:

• Online 2D Art Teacher for Master’s Degree Design and Development in Videogames in VIU (International University of Valencia).

• Researcher, writer and creator of didactical 2D Art university content. Theory & practice.

Developer of audiovisual didactical 2D Art content: speaker and 2D Art tutorials.

Tutor for Final Master’s Work students.

• Member of University Court for Final Master’s Works as art specialist.


2012 - 2022

Freelance Artist - 2D animator, illustrator, storyboard, concept artist:

WeWotion (ZTE, BTOB, Atún Claro…): 2D animator.
Tempo Games “Runaljod”: Illustrator and assets render.
Yslandia Trabajos Creativos (Fundación Telefónica): storyboard artist.
Con Pluma y Píxel: Book cover illustrator.
Mutante Records (Hasswut): illustrator and 2D animator, album cover, videoclip.
Iction Games (indie): Concept artist, art direction.
Trisol Music Group (Nachtmahr): merchandising illustrator.
Territorio Creativo (Good Rebels) (Amnistía Internacional): illustrator.
Zampanò PP.CC. (“El Hombrecillo de Papel” by Elena del Moral): 2D animator.
Amania Films (“De-Mente” by Lorenzo Ayuso): Second unit director and illustrator.


2016

HeYou Games - 2D Artist

2D Artist for HeYou Games SL. “YouTurbo” game nº1 on Apple Store and Google Play in 15th countries.

2D asset creator, worked with Unity Engine & Photoshop.

• Brainstorm & meetings for creative artistic ideas for levels and characters.


2010-2015

Grupo Ariza S.L. - 3D and Graphic Designer

3D designs for Point of Sale Display products and stands.

• Advertising final artworks for digital printing (large and medium format).

• Corporative marketing and website management.

• Product image editing and marketing video editing.

Tutor for intership students.

Main clients: Clarins, Coca-Cola, Altadis, Red Bull, Stryker, Disney...


EDUCATION & SKILLS

MAIN EDUCATION AND TRAINING:

● 2014 – Graphic, Artistic and Digital Creation at ESDIP (Professional Drawing Superior School).

● 2009 – Bachelor in Audiovisual Communication at Carlos III University of Madrid.

COMPLEMENTARY EDUCATION:

● 2024 – Blender Workout - Motion Design School.

● 2023 – Spine Begginer Course - Esoteric Software Spine.

● 2017 – Unity 3D Videogame Development - CICE.

● 2010 – 3D Modeling course - CENES.

● 2010 – Audiovisual Computer Graphics course - CENES.

SOFTWARE:

246px-Adobe_Photoshop_CC_icon

Photoshop

procreate_icon

Procreate

3ds

3Ds Max

Blender_logo_70x70

Blender

spine_70x70

Spine

illustrator_icon

Illustrator

after_icon

After Effects

unity_icon

Unity 3D

MORE COMPUTER KNOWLEDGE:

  • Premiere80%
  • InDesign80%
  • Corel Painter70%
  • Clip Studio70%
  • Toon Boom| Harmony60%
  • C#30%

LANGUAGES:

 Spanish: Native.

 English: C1 - Upper.

 ● 2008 - English immersion course UIMP – Vaughan Systems. 40h.

● 2007 - Dublin School of English (Ireland). 8th - 29th of Sept.

 Dansk: B2.

 ● 2024 - UCPLUS i København. Danskuddannelse til voksne udlændinge. Bevis for PD3.

  Deutsch: A.2.2.

 ● 2017 - Goethe Institut in Berlin. Intensive 4.

EDUCATION & SKILLS

MAIN EDUCATION AND TRAINING:

● 2014 – Graphic, Artistic and Digital Creation at ESDIP (Professional Drawing Superior School).

● 2009 – Bachelor in Audiovisual Communication at Carlos III University of Madrid.

COMPLEMENTARY EDUCATION:

● 2024 – Blender Workout - Motion Design School.

● 2023 – Spine Begginer Course - Esoteric Software Spine.

● 2017 – Unity 3D Videogame Development - CICE.

● 2010 – 3D Modeling course - CENES.

● 2010 – Audiovisual Computer Graphics course - CENES.

SOFTWARE:

246px-Adobe_Photoshop_CC_icon

Photoshop

procreate_icon

Procreate

3ds

3Ds Max

Blender_logo_70x70

Blender

spine_70x70

Spine

illustrator_icon

Illustrator

after_icon

After Effects

unity_icon

Unity 3D

MORE COMPUTER KNOWLEDGE:

  • Premiere80%
  • InDesign80%
  • Corel Painter70%
  • Clip Studio70%
  • Toon Boom| Harmony60%
  • C#30%

LANGUAGES:

 Spanish: Native.

 English: C1 - Upper.

 ● 2008 - English immersion course UIMP – Vaughan Systems. 40h.

● 2007 - Dublin School of English (Ireland). 8th - 29th of Sept.

 Dansk: B2.

 ● 2024 - UCPLUS i København. Danskuddannelse til voksne udlændinge. Bevis for PD3.

  Deutsch: A.2.2.

 ● 2017 - Goethe Institut in Berlin. Intensive 4.

WORK EXPERIENCE

2022 - Active

SYBO (Subway Surfers) - 2D Artist

2D Artist (2024- now):

KeyArt: Creating the main illustration for each new season update of the game, showcasing the new characters, the new content and environment to promote the game. Combining illustration skills, 3D renders, Photoshop paintover, Blender poses and Unity assets.

Storytelling/Comic: Comic and storytelling assets for SoMe presenting and developing the new character's stories to explain the IP lore better and to make a deeper quality dive into the brand for the player's fidelity

2D Animations for SoMe as well as graphic/illustration assets and elements for animated trailers in different updates.

SoMe assets referencing current pop culture bits like games, movies, music, trends and memes to be culturally relevant as a brand.

Daily team collaboration sharing and supporting tasks, creative brainstorms about promotion ideas, storytelling, social media trends and trailers.

Art events and talks: Participated in Kind of Art event in Palads Copenhagen in 2024, organized by Mood Visuals, as a SYBO artist showcasing my demo "Animalizing Dinosaurs": link

Publications: Showcased work in Creative Denmark white paper about how SYBO supports “Improving everyday life” with “Reinforcing acceptance, diversity and inclusion”: Creative Denmark link

Marketing Artist (2022-2024):

ASO: App Store Optimization, testing and creating different visually powerful screenshots with strong and creative appealing designs, banners and compositions.

Store Assets and Cross Promo Assets: Combining graphic design, illustration and 3D assets to promote the game in stores (Google, Apple, Amazon) and across other games.

Marketability Tests: Creating illustrations, characters, graphic design, assets and elements to test potential game ideas on stores and other advertisment media.


2021

Fox Cub Games - Marketing Artist

Ideas exploration and mockup designs for creatives based on competitors research and own strategy tested analyzing data from virals and ads on Facebook.

Art direction and feedback for artists and animators: following style guides for each game, light values & anatomy corrections, marketing goals: eye-catching, mood.

• Worked with dev tools: art & prefab set up in live game and local build tester in Cocos Creator, and using tuning set up dev tool for server.

Storyboard & animatic artist for ads based on competitors analysis, looking for catching timing for Facebook ads and marketing design strategies to get new players.

Game Asset Creation - Assisted in the creation of game ready 2D assets from concepting to full render, for multiple differently styled titles

• Managing Facebook Ads Manager for campaigns and ads.


2020 - Active

Koch Media - Graphic Designer

Asset creator for different videogames and brands, corporative and marketing design.

Creative designer: social media, newsletter and banner merchandising&promo assets.

Bethesda EU Store, Game Legends, Capcom EU Store and Gaya Entertainment.


2017 - 2020

McCann - 2D & Storyboard Artist

Storyboard artist: from script to visual story for pitch and final filming ads reference.

Illustrator: pre-production pitch illustrator and final art illustrator for ads campaigns. Created concept art for final mascot render following company brand, product and target. Rendered in different styles final artworks for printed, tv and Social Media campaigns.

Corporative and style flexibility for any customer and campaign, adapting mood and feel of the client and company into the needed message.

Visual development for advertising campaigns: translating ideas into visuals, filming shots, photography aesthethics, acting, rendering.

Campaigns and clients: Coca-Cola, Fanta, Repsol, Acciona, Santander, Movistar, Ikea, Iberia, Beefeater, Starbucks, Campofrío, Huawei, DGT...


2017 - 2020

VIU University - Online 2D Art Teacher for Videogames

• Online 2D Art Teacher for Master’s Degree Design and Development in Videogames in VIU (International University of Valencia).

• Researcher, writer and creator of didactical 2D Art university content. Theory & practice. 

Developer of audiovisual didactical 2D Art content: speaker and 2D Art tutorials.

Tutor for Final Master’s Work students.

• Member of University Court for Final Master’s Works as art specialist.


2012 - 2022

Freelance Artist - 2D animator, illustrator, storyboard, concept art

WeWotion (ZTE, BTOB, Atún Claro…): 2D animator.
Tempo Games “Runaljod”: Illustrator and assets render.
Yslandia Trabajos Creativos (Fundación Telefónica): storyboard artist.
Con Pluma y Píxel: Book cover illustrator.

Mutante Records (Hasswut): illustrator and 2D animator, album cover, videoclip.
Iction Games (indie): Concept artist, art direction.
Trisol Music Group (Nachtmahr): merchandising illustrator.
Territorio Creativo (Good Rebels) (Amnistía Internacional): illustrator.
Zampanò PP.CC. (“El Hombrecillo de Papel” by Elena del Moral): 2D animator.
Amania Films (“De-Mente” by Lorenzo Ayuso): Second unit director and illustrator.

2016

HeYou Games - 2D Artist

2D Artist for HeYou Games SL. “YouTurbo” game nº1 on Apple Store and Google Play in 15th countries.

2D asset creator, worked with Unity Engine & Photoshop.

• Brainstorm & meetings for creative artistic ideas for levels and characters.


2010-2015

Grupo Ariza S.L. - 3D and Graphic Designer

3D designs for Point of Sale Display products and stands.

• Advertising final artworks for digital printing (large and medium format).

• Corporative marketing and website management.

• Product image editing and marketing video editing.

Tutor for intership students.

Main clients: Clarins, Coca-Cola, Altadis, Red Bull, Stryker, Disney...

EDUCATION & SKILLS

MAIN EDUCATION AND TRAINING:

● 2014 – Graphic, Artistic and Digital Creation at ESDIP (Professional Drawing Superior School).

● 2009 – Bachelor in Audiovisual Communication at Carlos III University of Madrid.

COMPLEMENTARY EDUCATION:

● 2024 – Blender Workout - Motion Design School.

● 2023 – Spine Begginer Course - Esoteric Software Spine.

● 2017 – Unity 3D Videogame Development - CICE.

● 2010 – 3D Modeling course - CENES.

● 2010 – Audiovisual Computer Graphics course - CENES.

SOFTWARE:

246px-Adobe_Photoshop_CC_icon

Photoshop

procreate_icon

Procreate

3ds

3Ds Max

Blender_logo_70x70

Blender

spine_70x70

Spine

illustrator_icon

Illustrator

after_icon

After Effects

unity_icon

Unity 3D

MORE COMPUTER KNOWLEDGE:

  • Premiere80%
  • InDesign80%
  • Corel Painter70%
  • Clip Studio70%
  • Toon Boom| Harmony60%
  • C#30%

LANGUAGES:

 Spanish: Native.

 English: C1 - Upper.

 ● 2008 - English immersion course UIMP – Vaughan Systems. 40h.

● 2007 - Dublin School of English (Ireland). 8th - 29th of Sept.

 Dansk: B2.

 ● 2024 - UCPLUS i København. Danskuddannelse til voksne udlændinge. Bevis for PD3.

  Deutsch: A.2.2.

 ● 2017 - Goethe Institut in Berlin. Intensive 4.

EDUCATION & SKILLS

MAIN EDUCATION AND TRAINING:

● 2014 – Graphic, Artistic and Digital Creation at ESDIP (Professional Drawing Superior School).

● 2009 – Bachelor in Audiovisual Communication at Carlos III University of Madrid.

COMPLEMENTARY EDUCATION:

● 2024 – Blender Workout - Motion Design School.

● 2023 – Spine Begginer Course - Esoteric Software Spine.

●2017 – Unity 3D Videogame Development - CICE.

●2010 – 3D Modeling course - CENES.

●2010 – Audiovisual Computer Graphics course - CENES.

SOFTWARE:

246px-Adobe_Photoshop_CC_icon

Photoshop

procreate_icon

Procreate

3ds

3Ds Max

Blender_logo_70x70

Blender

spine_70x70

Spine

illustrator_icon

Illustrator

after_icon

After Effects

unity_icon

Unity 3D

MORE COMPUTER KNOWLEDGE:

  • Premiere80%
  • InDesign80%
  • Corel Painter70%
  • Clip Studio70%
  • Toon Boom| Harmony60%
  • C#30%

LANGUAGES:

Spanish: Native.

English: C1 - Upper.

• 2008 - English immersion course UIMP – Vaughan. 40h.

• 2007 - Dublin School of English (Ireland). 8th - 29th of Sept.

Dansk: B2.

• 2024 - UCPLUS i København. Danskuddannelse til voksne udlændinge. Bevis for PD3.

Deutsch: A.2.2.

• 2017 - Goethe Institut in Berlin. Intensive 4.